Unity 3D Developer Question:
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Tell me in A Few Words, What Roles The Inspector, Project And Hierarchy Panels In The Unity Editor Have. Which Is Responsible For Referencing The Content That Will Be Included In The Build Process?

Unity 3D Developer Interview Question
Unity 3D Developer Interview Question

Answer:

The inspector panel allows users to modify numeric values (such as position, rotation and scale), drag and drop references of scene objects (like Prefabs, Materials and Game Objects), and others. Also it can show a custom-made UI, created by the user, by using Editor scripts.

The project panel contains files from the file system of the assets folder in the project's root folder. It shows all the available scripts, textures, materials and shaders available for use in the project.

The hierarchy panel shows the current scene structure, with its GameObjects and its children. It also helps users organize them by name and order relative to the GameObject's siblings. Order dependent features, such as UI, make use of this categorization.

The panel responsible for referencing content in the build process is the hierarchy panel. The panel contains references to the objects that exist, or will exist, when the application is executed. When building the project, Unity searches for them in the project panel, and adds them to the bundle.

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Can you please explain Two Gameobjects, Each With Only An Spherecollider, Both Set As Trigger And Raise Ontrigger Events?Explain me The Following Code Snippet Below:
Class Mover : Monobehaviour
{
Vector3 Target;
Float Speed;
Void Update()
{

}
}
Finish This Code So The Gameobject Containing This Script Moves With Constant Speed Towards Target, And Stop Moving Once It Reaches 1.0, Or Less, Units Of Distance?