Win32API Question:
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How to load Bitmap at Dialogbakground in an MFC application?
Answer:
In OnInitDialog:
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1. Create CBitmap from the bitmap.
2. Create a memory DC (CDC)
3. Put the CBitmap into the memory DC (Use
CDC::SelectObject function).
In OnPaint:
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4. Get your dialog DC (CDialog::GetDC)
5. Do BitBlt or StretchBlt on dialog DC with memory DC as
source DC (this will paint the bitmap on your dialog).
6. Release dialog DC (ReleaseDC function)
-----------------
1. Create CBitmap from the bitmap.
2. Create a memory DC (CDC)
3. Put the CBitmap into the memory DC (Use
CDC::SelectObject function).
In OnPaint:
------------
4. Get your dialog DC (CDialog::GetDC)
5. Do BitBlt or StretchBlt on dialog DC with memory DC as
source DC (this will paint the bitmap on your dialog).
6. Release dialog DC (ReleaseDC function)
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