2D Game Graphic Designer Question:
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Tell me the steps to create a Vertex Buffer Object?
Answer:
You can create a Vertex Buffer Object in three simple steps
a) Generate a new buffer object with glGenBuffers()
b) Bind the buffer object with glBindBuffer ()
c) Copy the vertex data to the buffer object
a) Generate a new buffer object with glGenBuffers()
b) Bind the buffer object with glBindBuffer ()
c) Copy the vertex data to the buffer object
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