VRML (Virtual Reality Modeling/Markup Language) Interview Preparation Guide
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VRML Interview Questions and Answers will guide us now that VRML (Virtual Reality Modeling Language or known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. So learn more about VRML by this VRML Interview Questions with Answers guide

27 VRML Questions and Answers:

1 :: What is VRML?

VRML stands for Virtual Reality Modeling Language. It is an ISO/IEC language developed by a combined effort of a group of companies and 3D designers and programmers for describing 3D scenes on the Web (fortunately from the beginning the effort converged to make it standard, no such luck with HTML until W3C was created). The documents have *.WRL extensions that can be viewed by a browser with an appropriate plugin or helper-application.

2 :: Why should we use VRML?

This language is gaining more and more acceptance as a technology for displaying 3D graphics because it's a simple and accessible way to create interactive worlds. Also an important feature is that VRML is encoded in UTF-8 (Unikey) format, similar to your web page's HTML encoded in ASCII, so you can make very detailed 3D scenes using very small files, that can be downloaded quickly - which is one of the main concerns when putting something on the internet. For example: you can make a 3D animation logo embedded on your homepage that takes much less time to be downloaded than an usual animated gif.

3 :: How do we get started with VRML?

You can use any text editor to write your VRML code, there are also a great number of programs available in the Web for different platforms, some for free and others pretty expensive. For viewing your work, as I said before, you'll need a browser with a plugin, there's quite a variety that you can choose from for different platforms. If you have some programming knowledge learning VRML will be piece of cake, if not it still pretty easy.

4 :: Do I have to compile my VRML code?

No. Unlike Java, VRML doesn't need to be compiled at all. That's why it requires a plugin for viewing it.

5 :: Where can I find the specification for VRML?

You can find it at the VRML Consortium site (http://www.vrml.org).

6 :: What composes a VRML document?

The structure of the VRML document is a header, scene graphs, prototypes, routes and comments. It's very important to put the header on the first line of all of your documents preceded by a # character. When the browser starts reading them it will search for the VRML's version you used, so get it right otherwise you might not get a correct response from the browser.

For version 2.0: #VRML V2.0 utf8.
And for version 1.0: #VRML V1.0 ascii.

7 :: What are scene graphs in VRML?

Scene graphs are a hierarchical representation of all the objects, visual and/or audio, that composes your virtual world. The representation is made through node statements that have fields and values to be determined, similar to HTML tags and their parameters.

8 :: What are nodes in VRML?

Nodes are the basic blocks for creating your scene. Each kind of node has specific field, values and children statements that are always inserted between { }, so never forget to close your nodes.

9 :: What are primitives in VRML?

Primitives are basic geometric shapes that are built into the language. The shapes available are: Sphere, Box, Cylinder and Cone. You should abuse these nodes because they are defined in a small number of lines, keeping the size of your document at a minimum.

10 :: How can we insert comments in VRML?

Just put the # character before your comment line, just like // for JavaScript. Remember that if your comment has two lines, you must put the # before each line!