Animator Interview Preparation Guide
Strengthen your Animator interview skills with our collection of 57 important questions. Our questions cover a wide range of topics in Animator to ensure youre well-prepared. Whether youre new to the field or have years of experience, these questions are designed to help you succeed. Dont miss out on our free PDF download, containing all 57 questions to help you succeed in your Animator interview. Its an invaluable tool for reinforcing your knowledge and building confidence.57 Animator Questions and Answers:
1 :: Tell me when you made the decision to become an Animator what was the first step you took to make that decision a reality?
I spoke to current animators. Whether by email or face to face I spoke to animators that I admired. There is so much knowledge you can learn from someone who's already accomplished what you are seeking.
2 :: Which scenes did you animate in Movie 2?
I worked on the sequence called "City without Kung Fu" and it's the part where the 5 get into the dragon costume and sneak around the city in search of the Kung Fu Masters. I animated the shots where there's a sheep inside the mouth of the dragon along with the cut away shots of the 5 in the dragon. There were a few other shots around the film but these are the most memorable ones.
3 :: Explain me how and when did you realize that you wanted to become an Animator?
I think I knew as soon as I was able to understand what animation was. Animation, and specifically drawing, was what I spent most of my time thinking about as a kid. I can't remember a time in my conscious life where it wasn't what I wanted to do.
In high school, I briefly turned my back on animation because I thought it was an uncool and impractical endeavor. Most of my close friends were brilliant academics who would go on to study electrical and aerospace engineering, biology, and computer science. I was the odd duck who was really into the art of animation and filmmaking. When it was time to choose a college, that's when I hit the ground running and fully embraced animation as a career.
In high school, I briefly turned my back on animation because I thought it was an uncool and impractical endeavor. Most of my close friends were brilliant academics who would go on to study electrical and aerospace engineering, biology, and computer science. I was the odd duck who was really into the art of animation and filmmaking. When it was time to choose a college, that's when I hit the ground running and fully embraced animation as a career.
4 :: Explain what are some of your favorite projects you're proud to have been a part of?
Lauren MacMullan's short film “Get a Horse!” is a real career high for me. Working with Lauren, Eric Goldberg, and Adam Green on a Mickey Mouse cartoon was something I was pinching myself about on a daily basis.
It vindicated all that time I spent as a kid drawing Mickey and the gang, and absorbing all those cartoons. Lauren and Eric are both geniuses with great minds for entertainment.
Eric's animation on the Genie in “Aladdin” is one of my favorite things ever put on a screen by an artist. Getting his feedback on my work and collaborating with him is something I'll appreciate for the rest of my life.
Rich Moore's film “Wreck It Ralph” was my first project at Disney and it was an amazing initiation. That movie fired on all cylinders: it had a sharp-witted director, it had the complete support and admiration of the crew that made it, it had a fantastic art style, and it was incredibly fun to animate. And on a practical level, the models and rigs were fantastic
It vindicated all that time I spent as a kid drawing Mickey and the gang, and absorbing all those cartoons. Lauren and Eric are both geniuses with great minds for entertainment.
Eric's animation on the Genie in “Aladdin” is one of my favorite things ever put on a screen by an artist. Getting his feedback on my work and collaborating with him is something I'll appreciate for the rest of my life.
Rich Moore's film “Wreck It Ralph” was my first project at Disney and it was an amazing initiation. That movie fired on all cylinders: it had a sharp-witted director, it had the complete support and admiration of the crew that made it, it had a fantastic art style, and it was incredibly fun to animate. And on a practical level, the models and rigs were fantastic
5 :: Tell me do you look for imperfections in your work or just enjoy the film as you watch it?
All I see are the imperfections in my scenes.
6 :: Tell me what is the most difficult part for you about being in the animation business?
It's very time-consuming work, and it takes so long to get projects off the ground that you might work on only a few amazing things in your lifetime (if you're lucky!) There are so many different types of projects to explore, and so little time.
Animation is expensive in every conceivable meaning of the word. It is generally a massive team sport if you want to make anything longer than a few minutes, so using the medium as a form of personal expression is exceptionally hard.
It takes a rare kind of insane person to use animation (of a feature quality) to tell a personal story the way a live-action filmmaker would.
Animation is expensive in every conceivable meaning of the word. It is generally a massive team sport if you want to make anything longer than a few minutes, so using the medium as a form of personal expression is exceptionally hard.
It takes a rare kind of insane person to use animation (of a feature quality) to tell a personal story the way a live-action filmmaker would.
7 :: Tell me have you ever thought about directing a Disney movie? Did you ever get a chance to do so?
I like animating, and the current lineup of filmmakers at Disney is terrific.
To me, directing is a means toward personal expression. If I didn't absolutely feel connected to the story I was telling, I would have no interest in going through the half-decade slog of directing an animated feature. However, my taste in storytelling is definitely in alignment with some of the films Disney and Pixar have made in their history.
To me, directing is a means toward personal expression. If I didn't absolutely feel connected to the story I was telling, I would have no interest in going through the half-decade slog of directing an animated feature. However, my taste in storytelling is definitely in alignment with some of the films Disney and Pixar have made in their history.
8 :: Suppose you could choose to work with any artist (past, present) from the animation business, who would it be and why?
Milt Kahl from the past, because his animation stood out to me as a kid before I even knew whom he was. It's just so damn nice to watch. I wish I could draw like that.
Glen Keane from the present, because I missed the boat on “Tangled” and I'm very sad that I didn't get to learn from him directly.
Glen Keane from the present, because I missed the boat on “Tangled” and I'm very sad that I didn't get to learn from him directly.
9 :: Tell me what was the most stressful project you worked on?
My most stressful project was a teamproject in highschool were my teammates were not as invested as I was to the project. I ended up finishing the project by myself.
10 :: Tell me how do you keep track of work so that it gets done on time?
In production environment it is sometime difficult to keep track of work that's why I always make sure that when I start shot I show my blocking to my supervisor asap so if there any changes in it I correct it immediately.