Animator Interview Questions & Answers
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Animator Frequently Asked Questions in various Animator job interviews by interviewer. The set of questions are here to ensures that you offer a perfect answer posed to you. So get preparation for your new job interview

57 Animator Questions and Answers:

Animator Interview Questions Table of Contents:

Animator Job Interview Questions and Answers
Animator Job Interview Questions and Answers

1 :: Explain me me about an accomplishment you are most proud of?

I struggled in school, but with my return, I excelled in places I thought weak. My accomplishment was a matter of going through a very important learning experience early on.

2 :: Tell me when do you wake up and what do you on average everyday at the studio?

I usually wake up around 7am, and because I walk to work, I'm usually there between 8 and 8:30. It's uncommon to walk to work in LA County, but in Burbank it's quite a good setup.

3 :: Tell me where do you find inspiration for your artwork?

All around. There's always some new funny youtube clip or inspirational animation circulating around the studio. We at work and my friends are always sending each other new animation shorts and talking about ideas all the time. I guess I constantly find inspiration in those things.

4 :: Tell me what three words would you use to describe yourself?

Adaptable, quick learner, aproachable and open to critique.

5 :: Tell me what was it like to have a film that you worked on nominated for an Oscar?

That is always exciting. 3 of my films have been nominated and one, Golden Compass actually won for Best Visual Effects.

6 :: Tell me what are your career goals as an animator?

My career goals are to work on a production team an a character designer or storyboard artist.

7 :: Explain what animation methods are you most familiar with?

I am most familiar with Photoshop animation. It is a unwieldly, and unopopular animation style, but it I have found it very useful for practicing animated illustrations. It also gave me patience when working in other mediums such as with Maya. I prefer a key frame/pose by pose style, where I draw/pose the key frames first, and try to get the timing and acting right first. Then I work on arcs and so forth.

8 :: Tell me who's work do you admire?

Good question. There's a lot of animators where I just admire how they can get so much life into their shots. Here's a list of just a few. David Stodolny because his animation is so sincere, fluid and natural. Jason Ryan and Dave Burgess for their whimsical and cartoony yet emotional style. Victor Navone for his technical skills and knowledge of motion, spacing and timing. Dave Hardin and Glen Keane for the realistic and organic approach they deliver in their work. All these animators have a real sense of believability and sincerity in their work that I admire and try to put into my own.

9 :: Tell me how do you stay focused while working long hours?

I stay focused by giving myself 5 minute breaks every hour. I do not listen to music besides whatever audio I am animating or compositing with. I wear headphones regardless of whether or not I am listening to something, because it helps desensitize towards outside distractions. I try not to think about how much needs to get done, but rather what I can do to get it done. I focus on utilizing my strengths, because I know this will get done in the quickest way. I try not to do anything new unless it is fairly simple to do because it will interfere with the workflow. I like to stick to my guns. If I have enough time at the end, that's where I would utilize a new skill to improve the work since I have time to practice it and implement it.

10 :: Explain me what is a typical day looks like for you at Walt Disney Studios?

I grab a coffee from the common area on the second floor, which they call the 'Caffeine Patch' (a reference to Meet the Robinsons .) I go to my office, check my email and calendar for the day, and I also like to look at the latest updates on the server.

We have a program that catalogs all new submissions for every department and every project. It's inspiring to see the animation that people submit on a daily basis. It's great for staying up to date on a project and being influenced by the best work that other artists are creating.

11 :: Tell me are you formally trained as an artist or are you self-taught?

I am formally trained. I first went to Ringling School of Art and Design where I received a BFA in Animation and a Minor in Photography. And then later on decided my animation skills just weren't where they needed to be to work in film so I enrolled in Animation Mentor.

12 :: Tell me what steps should an aspiring Animator take to break into the business?

First thing is get the skills you need. Either go to a college and focus on getting a strong reel or attend online workshops like ianimate or classes like animationmentor Any one of these options should lead you to work on your animation skills and develop a strong demoreel. That's step one! The next thing would be submitting your work to the different studios and start gathering production experience.

13 :: Explain 2D animation vs. 3D animation what are your thoughts on this endless battle?

It's funny that people see it as a battle. That's a bit dramatic for my taste. They are just two different things, and they both are better at certain types of things.

2D is more personal, more direct, and I would dare say (when it's done by really skilled craftsmen) more "artful". It requires a higher level of sensitive hand-craftsmanship, and fewer people can do it at the level that is necessary to make a truly breathtaking piece of animated art like “Pinocchio”, “101 Dalmatians" or “Sleeping Beauty”.

CG is slicker, more detailed, more modern, but much less personal. It takes a hell of a lot more work to make CG feel even as remotely as organic as hand-drawn animation.

CG is a lot more conducive to having visual consistency in a mass-produced feature film, and you can have grander set pieces because of the technology. Directors can also stage it more like a live action film because it's easier to adjust elements that have already been created.

In that way, CG makes more sense as a business model to a large corporation. You can control more things, and businesses thrive on their ability to control their elements. This is probably a blessing and a curse to CG filmmakers.

14 :: Tell me of all the Characters you've worked on over the years which is your favorite and why?

Po- because I was such a HUGE fan of the first film. It was a real treat to get to make him come to life!

15 :: Tell me have you ever had a character/scene that was too difficult for you to animate?

I think every scene is hard. There's always something I don't know how to do and have to figure out. Animating Princess Anna was the hardest challenge I've had to date.

16 :: Tell me of all the projects that you've worked on which one are you most proud of and why?

I think I'm most proud of KFP2 because I was such a big fan of the first film that it was a dream come true to work on the second. I never thought that would be possible.

17 :: Tell me did you go to Art School when you decided to learn animation? Which one was it?

I found out about the Minneapolis College of Art and Design (MCAD) at a portfolio fair in downtown Chicago, when I was a senior in high school. I was looking for a school in the Midwest that was relatively close to home and less expensive than Cal Arts.

I got a letter from Cal Arts and I knew it was the "Disney school", but at the time I was intimidated by their cost of tuition. I visited the MCAD campus with my dad and I really liked the feel of it. The idiosyncratic fine art aspect of the school combined with the animation curriculum was a really fun experience.

I have lifelong friends as a result of my four years learning there, and also formed the relationships that led to my first studio job at Make.

18 :: Explain a little about the tools that you are using, what's your preferences? Plugins? Methods?

We use Maya, so at times we are at the mercy of Autodesk's latest release. But because of this, we also benefit from the amazing history of that dense software package.

CG animators coming in generally don't have to re-learn the interface they were accustomed to from school. And because of ease of scripting for Maya, Disney has some absolutely incredibly tools of their own for selecting and keying the characters.

19 :: Please explain what is the most difficult situation you have had to face and how did you tackle it?

The most difficult situation was my entry into this industry, then my parents were not allowing me to do animation & told them no matter what happens I will do it & by the help of my friends initially & later I managed to convince my parents.

20 :: Explain a situation where you had an unpopular idea. What did you do to convince others that it would be successful?

I just decided to grin and bear it because they had more experience than me. My animation and layout leads were 3rd year students a year or so prior, and they decided to take their respective years off for personal reasons. I will fully admit that those individuals had more experience than me and I am mich better off learning from them and not them from me.

21 :: Tell me do you find yourself watching a film you've been apart of at home, cinema, or at friends place?

I saw “Wreck-It Ralph” four times in the theaters, and since then I haven't watched it once all the way through. I own the Blu-ray and have flipped through some scenes, but it's only been a year since it came out. I'm sure I'll watch it again in the not too distant future.

It's a little strange when my shots come up. However, I'm getting more used to accepting them as just part of the film. The film moves along and is so entertaining it just washes over you. “Get a Horse!” and “Frozen” come out together in just a couple of weeks, so I'll be at the cinemas again very soon.

22 :: Tell me what were some of the challenges you faced during the making of Kung Fu Panda 2? And how did you overcome those challenges?

The biggest challenge was coming in at the end of the project and having to ramp up to the speed of production. In order to overcome it I just needed to do the time and really sink my teeth into the work along with being flexible and produce my work quickly!

23 :: As you know most recent film Kung Fu Panda 2 is in theatres now, what was it like working on Kung Fu Panda 2? How long have you been working on this project?

I absolutely loved my experience working on KFP2. I had an incredible lead Marek Kochout and Animation Director Dan Wagner and amazing Director Jen Yuh Nelson. She was very supportive and encouraging. I was brought on at the end of the project when the film was coming to an end so I didn't get to work on it as much as I had hoped but the time I got to spend one I felt like I produced my best work.

24 :: Tell me did you have a natural talent or was it a skill you had to push yourself to learn in order to acquire?

I think drawing came naturally, even though I wasn't that great at solid construction. I could render things pretty well, and see something in my head and put it on the page. I remember my classmates in elementary school frequently asked me to draw them.

A lot of animators were "that kid" in school - the one who could draw. I had other friends who could draw well, and we would hang out after school and just draw characters and stories all over sheets of Xerox paper.

I don't think I could draw 'classically' well until I got to college. At MCAD my fine art instructors really taught me how to build a drawing, to loosen up, construct it properly, and hone the skill of observing life. I still push myself to stay in that mindset. They also corrected my clumsy and awkward design skills. I'm very grateful for the education.

25 :: Tell me how animators collaborate with each other at the studio? Do you guys also bond after work?

We eat, we drink, and we're merry. Getting creative people together can sometimes be like herding cats, but one of the amazing things about Disney is how they blend communal solidarity with individual expression.

Everyone brings their own point of view to the table, and it's fun to see artists complement each other's work with their own unique talents.
Animator Interview Questions and Answers
57 Animator Interview Questions and Answers