Artificial Intelligence General Interview Questions And Answers

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Strengthen your Artificial Intelligence General interview skills with our collection of 26 important questions. Each question is crafted to challenge your understanding and proficiency in Artificial Intelligence General. Suitable for all skill levels, these questions are essential for effective preparation. Access the free PDF to get all 26 questions and give yourself the best chance of acing your Artificial Intelligence General interview. This resource is perfect for thorough preparation and confidence building.

26 Artificial Intelligence General Questions and Answers:

Artificial Intelligence General Job Interview Questions Table of Contents:

Artificial Intelligence General Job Interview Questions and Answers
Artificial Intelligence General Job Interview Questions and Answers

1 :: What is a chatterbot?

chatterbot is a game
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2 :: Where to find specific information on Search Bots?

Check out ALICE and ELIZA bots are very good ...and we can
get more info on how to build in respective websites
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3 :: Suppose I have gmail account, I want to delete all the mails in my inbox having the same name(for eg., Orkut). I have thousands of mails like that. so, How can I delete all the mails having single name. Is there any option provided in Gmail?

Yes, its very easy ...just do one thing ..in the top of the
Inbox page there is a search box just search whatever you
want to delete then click .. after few sec all the mail with
concerned name get displayed .. just select them and delete
them .. as you delete your spam or other mails..
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4 :: Do Bots and Intelligent Agents have personalities and emotions?

IA is used to develop bots... and moreover how u program it
is very important.It uses NL and ML also.If a person uses
proper ontology then it can answer out.
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5 :: 2 Batsman are on 94 Notout,Need to win 7 Runs off 2 Balls,Both Hit a Century? How it is Possible?

First batsman hit 4 on no ball and then took a single on
next ball. Thus completed his century. Second batsman hit 6
on last ball and completed his century too.
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6 :: Suppose 2 batsmen each on 94. 7 runs to win in 3 balls. both make unbeaten 100. how?

Case 1: A batsman can be given out

1st batsman hits a six....gets caught on d nxt ball...crease
is changed....next batsman hits a six again...

Case 2: No batsman is out

1st batsman hits d ball n hits d keeper'ds helmet kept
behind...he also takes a single...6 runs are added to his
total making it 100...on d next ball ,2nd batsman hits a
six,making his score 100....as simpl as dat....
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7 :: What is Artificial Intelligence General?

Artificial intelligence ("AI") can mean many things to many people. Much confusion arises that the word 'intelligence' is ill-defined. The phrase is so broad that people have found it useful to divide AI into two classes: strong AI and weak AI.
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8 :: Can you please explain the difference between strong AI and weak AI?

Strong AI makes the bold claim that computers can be made to think on a level (at least) equal to humans. Weak AI simply states that some "thinking-like" features can be added to computers to make them more useful tools... and this has already started to happen (witness expert systems, drive-by-wire cars and speech recognition software). What does 'think' and 'thinking-like' mean? That's a matter of much debate.
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9 :: I am a programmer interested in AI. I am writing a game that needs AI. Where do I start?

It depends what the game does. If it's a two-player board game,look into the "Mini-max" search algorithm for games (see [4-1]). In most commercial games, the AI is is a combination of high-level scripts and low-level efficiently-coded, real-time, rule-based systems. Often, commercial games tend to use finite state machines for computer players. Recently, discrete Markov models have been used to simulate unpredictible human players (the buzzword compliant name being "fuzzy" finite state machines).

A recent popular game, "Black and White", used machine learning techniques for the non-human controlled characters. Basic reinforcement learning, perceptrons and decision trees were all parts of the learning system. Is this the begining of academic AI in video games?
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10 :: Explain the branches of AI?

There are many, some are 'problems' and some are 'techniques'.

Automatic Programming - The task of describing what a program should do and having the AI system 'write' the program.

Bayesian Networks - A technique of structuring and inferencing with probabilistic information. (Part of the "machine learning" problem).

Constraint Statisfaction - solving NP-complete problems, using a variety of techniques.

Knowledge Engineering/Representation - turning what we know about particular domain into a form in which a computer can understand it.

Machine Learning - Programs that learn from experience or data.

Natural Language Processing(NLP) - Processing and (perhaps) understanding human ("natural") language. Also known as computational linguistics.

Neural Networks(NN) - The study of programs that function in a manner similar to how animal brains do.

Planning - given a set of actions, a goal state, and a present state, decide which actions must be taken so that the present state is turned into the goal state

Robotics - The intersection of AI and robotics, this field tries to get (usually mobile) robots to act intelligently.

Speech Recogntion - Conversion of speech into text.
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11 :: Can you please explain the difference between classical AI and statistical AI?

Statistical AI, arising from machine learning, tends to be more concerned with "inductive" thought: given a set of patterns, induce the trend. Classical AI, on the other hand, is more concerned with "deductive" thought: given a set of constraints, deduce a conclusion. Another difference, as mentioned in the previous question, is that C++ tends to be a favourite language for statistical AI while LISP dominates in classical AI.

A system can't be truely intelligent without displaying properties of both inductive and deductive thought. This lends many to beleive that in the end, there will be some kind of synthesis of statistical and classical AI.
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12 :: Explain Alternate Key?

All Candidate Keys excluding the Primary Key are known as Alternate Keys.
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13 :: Explain Artificial Key?

If no obvious key, either stand alone or compound is available, then the last resort is to simply create a key, by assigning a unique number to each record or occurrence. Then this is known as developing an artificial key.
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14 :: Explain Compound Key?

If no single data element uniquely identifies occurrences within a construct, then combining multiple elements to create a unique identifier for the construct is known as creating a compound key.
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15 :: Explain Natural Key?

When one of the data elements stored within a construct is utilized as the primary key, then it is called the natural key.
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16 :: Can I find conference information?

Georg Thimm maintains a webpage that lets you search for upcoming or past conferences in a variety of AI disciplines.
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17 :: What is Game Playing AI?

This covers a number of game playing techniques, notably checkers and backgammon because so much good research has been done on these problems and because so many different techniques have been tried.
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18 :: Set of Artificial Intelligence MCQs focuses on "Game Theory - 1″.
1. General games involves,
a) Single-agent
b) Multi-agent
c) Neither a nor b
d) Only a and b

d) Only a and b
Explanation: Depending upon games it could be single agent (Sudoku) or multi-agent (Chess)
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19 :: The adversarial search problems uses,
a) Competitive Environment
b) Cooperative Environment
c) Neither a nor b
d) Only a and b

a) Competitive Environment
Explanation: Since in cooperative environment agents' goals are I conflicts. They compete for goal.
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20 :: Mathematical game theory, branch of economics, views of any multi-agent environment as a game provided that the impact of each agent on the others is "significant," regardless of whether the agents are cooperative or competitive.
a) True
b) False

a) True
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21 :: Zero sum games are one which there are two agents whose actions must alternate and in which the utility values at the end of the game are always the same.
a) True
b) False

b) False
Explanation: Utility values are always same and opposite.
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22 :: The Zero sum game has to be _______ game.
a) Single player
b) Two player
c) Multiplayer
d) Three player

c) Multiplayer
Explanation: Zero sum games could be multiplayer games as long as the condition for zero sum game is satisfied
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23 :: Explain best graduate schools for AI?

The short answer is: MIT, CMU, and Stanford are historically the powerhouses of AI and still are the top 3 today.

There are however, hundreds of schools all over the world with at least one or two active researchers doing interesting work in AI. What is most important in graduate school is finding an advisor who is doing something YOU are interested in. Read about what's going on in the field and then identify the the people in the field that are doing that research you find most interesting. If a professor and his students are publishing frequently, then that should be a place to consider.
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24 :: What are good programming languages for AI?

This topic can be somewhat sensitive, so I'll probably tread on a few toes, please forgive me. There is no authoritative answer for this question, as it really depends on what languages you like programming in. AI programs have been written in just about every language ever created. The most common seem to be Lisp, Prolog, C/C++, recently Java, and even more recently, Python.

LISP- For many years, AI was done as research in universities and laboratories, thus fast prototyping was favored over fast execution. This is one reason why AI has favored high-level langauges such as Lisp. This tradition means that current AI Lisp programmers can draw on many resources from the community. Features of the language that are good for AI programming include: garbage collection, dynamic typing, functions as data, uniform syntax, interactive environment, and extensibility. Read Paul Graham's essay, "Beating the Averages" for a discussion of some serious advantages:

PROLOG- This language wins 'cool idea' competition. It wasn't until the 70s that people began to realize that a set of logical statements plus a general theorem prover could make up a program. Prolog combines the high-level and traditional advantages of Lisp with a built-in unifier, which is particularly useful in AI. Prolog seems to be good for problems in which logic is intimately involved, or whose solutions have a succinct logical characterization. Its major drawback (IMHO)
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25 :: What has AI accomplished?

Quite a bit, actually. In 'Computing machinery and intelligence.', Alan Turing, one of the founders of computer science, made the claim that by the year 2000, computers would be able to pass the Turing test at a reasonably sophisticated level, in particular, that the average interrogator would not be able to identify the computer correctly more than 70 per cent of the time after a five minute conversation. AI hasn't quite lived upto Turing's claims, but quite a bit of progress has been made, including:

- Deployed speech dialog systems by firms like IBM, Dragon and Lernout&Hauspie

- Financial software, which is used by banks to scan credit card transactions for unusual patterns that might signal fraud. One piece of software is estimated to save banks $500 million annually.

- Applications of expert systems/case-based reasoning: a computerized Leukemia diagnosis system did a better job checking for blood disorders than human experts.

- Machine translation for Environment Canada: software developed in the 1970s translated natural language weather forcasts between English and French. Purportedly stil in use.
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