Answer:
☛ - Ambient Occlusion is related to bright the light to shine on specific surfaces.
☛ - AO is based on the environment of the surface.
☛ - The calculation is done by casting rays in each and every direction from the surface.
☛ - The brightness is increased on the surface by focusing the rays from the background.
☛ - Points with little geometry will appear light on the visible hemisphere.
☛ - AO is based on the environment of the surface.
☛ - The calculation is done by casting rays in each and every direction from the surface.
☛ - The brightness is increased on the surface by focusing the rays from the background.
☛ - Points with little geometry will appear light on the visible hemisphere.
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