2D Game Graphic Designer Question:

Tell me the steps to create a Vertex Buffer Object?

Tweet Share WhatsApp

Answer:

You can create a Vertex Buffer Object in three simple steps

a) Generate a new buffer object with glGenBuffers()

b) Bind the buffer object with glBindBuffer ()

c) Copy the vertex data to the buffer object

Download 2D Game Graphic Designer PDF Read All 47 2D Game Graphic Designer Questions
Previous QuestionNext Question
Suppose someone tells you to design something without any context. What do you do?Explain how do you feel about crunching?