2D Game Graphic Designer Question:
Tell me the steps to create a Vertex Buffer Object?
Answer:
You can create a Vertex Buffer Object in three simple steps
a) Generate a new buffer object with glGenBuffers()
b) Bind the buffer object with glBindBuffer ()
c) Copy the vertex data to the buffer object
a) Generate a new buffer object with glGenBuffers()
b) Bind the buffer object with glBindBuffer ()
c) Copy the vertex data to the buffer object
Previous Question | Next Question |
Suppose someone tells you to design something without any context. What do you do? | Explain how do you feel about crunching? |