Unity 3D Developer Question:

Difficult Unity 3D Developer Job Interview Questions:

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Answer:

☛ What is Coroutine,is it running on new thread?
☛ Difference between Stack and Heap.
☛ What do you mean by Inheritance ? Explain with example.
☛ What do you mean by Polymorohism? Explain with example.
☛ What is overriding ?
☛ What is overloading ?
☛ Difference between overriding and overloading.
☛ What is the use of Virtual keyword ?
☛ Difference between Static Class and Singleton.
☛ What is Abstract Class ?
☛ Difference between Abstract Class and interface.
☛ What is Serialization and De-Serialization ?
☛ Does C# support multiple inheritance ?
☛ What do you mean by Generic Function or Generic Class ?

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Tell me the Issue With The Code Below And Provide An Alternative Implementation That Would Correct The Problem.
Using Unityengine;
Using System.collections;
Public Class Test : Monobehaviour {
Void Start () {
Transform.position.x = 10;
}
}?
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