Answer:
Objects have "prototypes" from which they may inherit fields and functions.
<script type="text/javascript">
function movieToString() {
return("title: "+this.title+" director: "+this.director);
}
function movie(title, director) {
this.title = title;
this.director = director || "unknown"; //if null assign to "unknown"
this.toString = movieToString; //assign function to this method pointer
}
movie.prototype.isComedy = false; //add a field to the movie's prototype
var officeSpace = new movie("OfficeSpace");
var narnia = new movie("Narni","Andrew Adamson");
document.write(narnia.toString());
document.write("
Narnia a comedy? "+narnia.isComedy);
officeSpace.isComedy = true; //override the default just for this object
document.write("
Office Space a comedy? "+officeSpace.isComedy);
</script>
<script type="text/javascript">
function movieToString() {
return("title: "+this.title+" director: "+this.director);
}
function movie(title, director) {
this.title = title;
this.director = director || "unknown"; //if null assign to "unknown"
this.toString = movieToString; //assign function to this method pointer
}
movie.prototype.isComedy = false; //add a field to the movie's prototype
var officeSpace = new movie("OfficeSpace");
var narnia = new movie("Narni","Andrew Adamson");
document.write(narnia.toString());
document.write("
Narnia a comedy? "+narnia.isComedy);
officeSpace.isComedy = true; //override the default just for this object
document.write("
Office Space a comedy? "+officeSpace.isComedy);
</script>
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