Answer:
☛ 1. What is the meaning of the graphics? Name few types of the graphics.
☛ 2. Can you give few examples of computer graphics?
☛ 3. Classify applications of computer graphics.
☛ 4. What do you understand by image processing? Is image processing a subset of computer graphics?
☛ 5. What do you mean by interactive graphics? What are its advantages?
☛ 6. What is the conceptual framework for interactive graphics?
☛ 7. Give few examples of graphics hardware.
☛ 8. Name few graphics libraries you know about.
☛ 9. What is SRGP? Explain it with its advantages & disadvantages.
☛ 10. What is vector graphics? How vector graphics are the rendered over the monitor?
☛ 11. What is raster graphics? Compare it with vector graphics.
☛ 12. Name few 2D primitives figures you know.
☛ 13. Write an algorithm to scan convert a circle over the computer screen.
☛ 14. How is scan conversion of an ellipse different from a circle?
☛ 15. Explain working of Bresenham Line Plotting algorithm.
☛ 16. Pour some light over midpoint circle & ellipse algorithms.
☛ 17. Explain what do you mean by Filling Rectangles?
☛ 18. Name few algorithms that are used for polygon filling.
☛ 19. What do you understand by Clipping?
☛ 20. Name one Line Clipping Algorithm & explain its working.
☛ 21. How a polygon can be clipped? Name & explain algorithm behind it.
☛ 22. How a character can be rendered over the computer screen?
☛ 23. What do you understand by anti-aliasing? What is the advantage of its use?
☛ 24. What do you understand by Raster-Scan Display Systems?
☛ 25. Draw the block diagram of the video controller.
☛ 26. What is the basic principle involved in Random-Scan Displays?
☛ 27. Compare raster scan display with random scan display.
☛ 28. What is an aspect ratio?
☛ 29. What do you mean by pixel density of the screen? What is its unit of measurement?
☛ 30. Name few input devices for operator interaction.
☛ 31. What are the Image scanners?
☛ 32. Explain 2D viewing pipeline. Draw the block diagram.
☛ 33. What do you understand by geometrical transformation? Name all primitive transformations.
☛ 34. What is the significance of 2d transformation?
☛ 35. What do you understand by the homogeneous coordinates system?
☛ 36. Pour some light over Composition of Transformations.
☛ 37. Explain window-to-viewport transformation.
☛ 38. Explain how can you represent transformations using matrices?
☛ 39. What is the meaning of Projections? What is its significance?
☛ 40. Name two types of projections.
☛ 41. Draw the whole hierarchy of projections?
☛ 42. What do you understand by cabinet view?
☛ 43. Show me the mathematics of Planar Geometric Projections.
☛ 44. What does SPHIGS stand for?
☛ 45. What are Bezier Curves? What are its features?
☛ 46. What do you mean by quadratic surfaces?
☛ 47. What do you mean by Ambient Light? How it is different from point source of light?
☛ 48. What is virtual realism? What are the fundamental difficulties that are faced at the time of virtual realism?
☛ 49. What is the meaning of Stereopsis?
☛ 50. What is a hidden surface removal algorithm? Give few examples of it.
☛ 51. Explain z-buffer algorithm.
☛ 52. How area subdivision algorithm works?
☛ 53. Name few hidden surface removal algorithms for Curved Surfaces.
☛ 54. How illumination & shading change whole game of rendering graphics?
☛ 55. Explain transparencies & shadows.
☛ 56. What do you mean by inter-object reflections?
☛ 57. What are the extended light sources?
☛ 58. What do you understand by Radiosity Methods?
☛ 59. How an image can be geometrically transformations of images?
☛ 60. What is filtering of an image?
☛ 2. Can you give few examples of computer graphics?
☛ 3. Classify applications of computer graphics.
☛ 4. What do you understand by image processing? Is image processing a subset of computer graphics?
☛ 5. What do you mean by interactive graphics? What are its advantages?
☛ 6. What is the conceptual framework for interactive graphics?
☛ 7. Give few examples of graphics hardware.
☛ 8. Name few graphics libraries you know about.
☛ 9. What is SRGP? Explain it with its advantages & disadvantages.
☛ 10. What is vector graphics? How vector graphics are the rendered over the monitor?
☛ 11. What is raster graphics? Compare it with vector graphics.
☛ 12. Name few 2D primitives figures you know.
☛ 13. Write an algorithm to scan convert a circle over the computer screen.
☛ 14. How is scan conversion of an ellipse different from a circle?
☛ 15. Explain working of Bresenham Line Plotting algorithm.
☛ 16. Pour some light over midpoint circle & ellipse algorithms.
☛ 17. Explain what do you mean by Filling Rectangles?
☛ 18. Name few algorithms that are used for polygon filling.
☛ 19. What do you understand by Clipping?
☛ 20. Name one Line Clipping Algorithm & explain its working.
☛ 21. How a polygon can be clipped? Name & explain algorithm behind it.
☛ 22. How a character can be rendered over the computer screen?
☛ 23. What do you understand by anti-aliasing? What is the advantage of its use?
☛ 24. What do you understand by Raster-Scan Display Systems?
☛ 25. Draw the block diagram of the video controller.
☛ 26. What is the basic principle involved in Random-Scan Displays?
☛ 27. Compare raster scan display with random scan display.
☛ 28. What is an aspect ratio?
☛ 29. What do you mean by pixel density of the screen? What is its unit of measurement?
☛ 30. Name few input devices for operator interaction.
☛ 31. What are the Image scanners?
☛ 32. Explain 2D viewing pipeline. Draw the block diagram.
☛ 33. What do you understand by geometrical transformation? Name all primitive transformations.
☛ 34. What is the significance of 2d transformation?
☛ 35. What do you understand by the homogeneous coordinates system?
☛ 36. Pour some light over Composition of Transformations.
☛ 37. Explain window-to-viewport transformation.
☛ 38. Explain how can you represent transformations using matrices?
☛ 39. What is the meaning of Projections? What is its significance?
☛ 40. Name two types of projections.
☛ 41. Draw the whole hierarchy of projections?
☛ 42. What do you understand by cabinet view?
☛ 43. Show me the mathematics of Planar Geometric Projections.
☛ 44. What does SPHIGS stand for?
☛ 45. What are Bezier Curves? What are its features?
☛ 46. What do you mean by quadratic surfaces?
☛ 47. What do you mean by Ambient Light? How it is different from point source of light?
☛ 48. What is virtual realism? What are the fundamental difficulties that are faced at the time of virtual realism?
☛ 49. What is the meaning of Stereopsis?
☛ 50. What is a hidden surface removal algorithm? Give few examples of it.
☛ 51. Explain z-buffer algorithm.
☛ 52. How area subdivision algorithm works?
☛ 53. Name few hidden surface removal algorithms for Curved Surfaces.
☛ 54. How illumination & shading change whole game of rendering graphics?
☛ 55. Explain transparencies & shadows.
☛ 56. What do you mean by inter-object reflections?
☛ 57. What are the extended light sources?
☛ 58. What do you understand by Radiosity Methods?
☛ 59. How an image can be geometrically transformations of images?
☛ 60. What is filtering of an image?
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