Unity Developer Question:
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Tell us what Pricing Model Do You Use?
Answer:
Custom game developers generally use one of two pricing models: fixed-price or time-and-materials. Knowing up front what model a developer uses will prevent you from costly surprises when time comes to pay the bill.
Neither model is necessarily any better or worse than the other. Which one is best for you is determined by the following factors, among others:
☛ Do you have a fixed budget, or can your budget accommodate a development fee that is totaled up after the project is completed?
☛ Do you expect to make more than minor changes to your game specifications once development has begun?
☛ Are you providing the developer with complete specifications and user stories, or will they need to help you develop those?
Neither model is necessarily any better or worse than the other. Which one is best for you is determined by the following factors, among others:
☛ Do you have a fixed budget, or can your budget accommodate a development fee that is totaled up after the project is completed?
☛ Do you expect to make more than minor changes to your game specifications once development has begun?
☛ Are you providing the developer with complete specifications and user stories, or will they need to help you develop those?
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