3D Game Modeler Question:
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Can you tell us a bit about yourself and your artistic background?
Answer:
I was always a creative kid, sketching in my maths book and cannibalizing parts of old toys to make new ones. It’s something I’ll do for fun, even when I’m not on a job and that’s why I tell people there’s no such thing as natural talent – it’s just practice, practice.
I’ve worked in video games for around 6 years, and it’s a great intersection between my artistic side and my geeky side. A few years ago I decided to branch out from digital work and learn a few more practical skills, and now I’m also a trained prop-maker – which, again, is my geeky love of sci-fi and fantasy films showing itself.
I’ve worked in video games for around 6 years, and it’s a great intersection between my artistic side and my geeky side. A few years ago I decided to branch out from digital work and learn a few more practical skills, and now I’m also a trained prop-maker – which, again, is my geeky love of sci-fi and fantasy films showing itself.
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